TIME GAME SERIES

 

Author — D.A. Featherling

The Willoughby twins are only supposed to make a quick trip to the Civil War to help Marcus with a school project. Separated as they travel through time, they land in different Southern cities. When each of them encounters a spy on opposing sides of the conflict they must either aid, or outwit, two determined females. Can the twins manage to overcome the dangers of war and the deception of dedicated spies so they can find each other? Even if they have to do a little spying themselves? Because if they don’t, there won’t be a return trip home for them…ever.

FROM THE JOURNAL OF HENRY J. MARTIN

(GREAT-UNCLE HENRY)

May 18, 2005

     I have done it and am proud of it, but also most fearful. Have I created something that will be a benefit to the world or opened a door to terrible evil?

     As an inventor, I have had many failures and some small successes. Now I’m faced with the most important invention anyone has ever made. And I am perplexed as to what to do about it, or with it.

     I have tapped into time. Yes. Time travel – both to the future and to the past – no longer will be a dream. Something about which stories are made up. Now it can be accomplished and I am fearful of what I could unleash.

     What to do? I have created what looks like an ordinary game – complete with game board, little wooden tokens, and four incredible stones which also have the power to unlock the universe.

     This ‘game’, as I’m calling it – even to myself – is drawing me with its mystery and its attraction to know what is in the future. Or to visit places in the past which only exist in history books. Do I dare try to ‘play’ the game…make it work to allow myself to go where no one has ever gone before? I cannot decide.

     Little did I know when I mastered the equations, did the math, and unlocked the secret of time travel that I would be caught up in such a moral dilemma. Do I dare experiment with myself being the time traveler? Or should I leave it to some future adventurer to test the boundaries of time and space?

     Perhaps I should destroy the whole apparatus…pretend like it never existed and assure safety for myself and those to come. Or I can simply put what looks like an ordinary game into its box, close the lid and hide the whole thing in my old trunk. Leave it to chance…or to God…to see if someone in my family might, in the future, discover it and have the heart and mind to explore the possibilities…and endure the dangers.

     What to do? I can only pray I make the right decision.

HJM

Shop for Time Game Series Locally

All Things Kids — 703 S. Main, Georgetown, TX

Inner Space Cavern Gift Shop — 4200 IH-35, Georgetown, TX

Spies are everywhere!

Spies to the left…spies to the right

Spies to the north…spies to the south

Spies everywhere…or so it seems

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