Author — D.A. Featherling
read more about The Time Game series
OFF TO THE FUTURE!
Marcus and Samantha can hardly wait to get there.
The futuristic society pictured on the Time Game board promises an amazing visit to a technologically advanced time and place. The Willoughby twins can hardly wait to get there.
Only one little problem.
Instead, they find themselves in the middle of the desert trying to stop sabotage to a spaceship under construction, while dealing with Nevada’s infamous Area 51. Not to mention doing a little animal rescue along the way.
And then, of course, there’s the accident….Challenges abound as Marcus and Samantha struggle to survive this new adventure and try to prevent Space Race Sabotage.
FROM THE JOURNAL OF HENRY J. MARTIN
May 18, 2005
I have done it and am proud of it, but also most fearful. Have I created something that will be a benefit to the world or opened a door to terrible evil?
As an inventor, I have had many failures and some small successes. Now I’m faced with the most important invention anyone has ever made. And I am perplexed as to what to do about it, or with it.
I have tapped into time. Yes. Time travel – both to the future and to the past – no longer will be a dream. Something about which stories are made up. Now it can be accomplished and I am fearful of what I could unleash.
What to do? I have created what looks like an ordinary game – complete with game board, little wooden tokens, and four incredible stones which also have the power to unlock the universe.
This ‘game’, as I’m calling it – even to myself – is drawing me with its mystery and its attraction to know what is in the future. Or to visit places in the past which only exist in history books. Do I dare try to ‘play’ the game…make it work to allow myself to go where no one has ever gone before? I cannot decide.
Little did I know when I mastered the equations, did the math, and unlocked the secret of time travel that I would be caught up in such a moral dilemma. Do I dare experiment with myself being the time traveler? Or should I leave it to some future adventurer to test the boundaries of time and space?
Perhaps I should destroy the whole apparatus…pretend like it never existed and assure safety for myself and those to come. Or I can simply put what looks like an ordinary game into its box, close the lid and hide the whole thing in my old trunk. Leave it to chance…or to God…to see if someone in my family might, in the future, discover it and have the heart and mind to explore the possibilities…and endure the dangers.
What to do? I can only pray I make the right decision.