TIME GAME SERIES

 
 

Author — D.A. Featherling

Hello Georgetown

read more about The Time Game series

CAPTIVITY IS THE PITS!

Can Marcus save Samantha before she's sold?

Shop for Time Game Series Locally

All Things Kids — 703 S. Main, Georgetown, TX

Inner Space Cavern Gift Shop — 4200 IH-35, Georgetown, TX

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When Samantha Willoughby finds herself at the mercy of a roving band of Comanche Indians, she resents the fact she’s to be sold to the highest bidder. Twin Marcus got big survival problems of his own, even if he knew where she was.

The annual sale site of Comanchero traders is well-known for its business dealings with the Indians…including captives taken prisoner. Marcus is heading there with his own group of travelers for one purpose while Samantha leads a band of spunky women and children to try to escape the event.

A surprise double cross leaves Samantha and her party at the mercy of the Comancheros, while Marcus plays an unexpected role in bringing justice to the plains of Texas. He also has to find his sister and rescue her…wherever she is. 

The twins must re-unite, and soon, if they are going to return to their own time. Can they manage to find each other and help rescue the prisoners before the sale begins and the Comanchero captives are gone forever?

FROM THE JOURNAL OF HENRY J. MARTIN

(GREAT-UNCLE HENRY)

May 18, 2005

     I have done it and am proud of it, but also most fearful. Have I created something that will be a benefit to the world or opened a door to terrible evil?

     As an inventor, I have had many failures and some small successes. Now I’m faced with the most important invention anyone has ever made. And I am perplexed as to what to do about it, or with it.

     I have tapped into time. Yes. Time travel – both to the future and to the past – no longer will be a dream. Something about which stories are made up. Now it can be accomplished and I am fearful of what I could unleash.

     What to do? I have created what looks like an ordinary game – complete with game board, little wooden tokens, and four incredible stones which also have the power to unlock the universe.

     This ‘game’, as I’m calling it – even to myself – is drawing me with its mystery and its attraction to know what is in the future. Or to visit places in the past which only exist in history books. Do I dare try to ‘play’ the game…make it work to allow myself to go where no one has ever gone before? I cannot decide.

     Little did I know when I mastered the equations, did the math, and unlocked the secret of time travel that I would be caught up in such a moral dilemma. Do I dare experiment with myself being the time traveler? Or should I leave it to some future adventurer to test the boundaries of time and space?

     Perhaps I should destroy the whole apparatus…pretend like it never existed and assure safety for myself and those to come. Or I can simply put what looks like an ordinary game into its box, close the lid and hide the whole thing in my old trunk. Leave it to chance…or to God…to see if someone in my family might, in the future, discover it and have the heart and mind to explore the possibilities…and endure the dangers.

     What to do? I can only pray I make the right decision.

HJM